namespace Table.DataModel
{
    public class TableSceneResource
    {
        /// <summary>
        ///资源点ID
        /// </summary>
        public int id;
        /// <summary>
        ///等级
        /// </summary>
        public int level;
        /// <summary>
        ///场景ID
        /// </summary>
        public int sceneId;
        /// <summary>
        ///编辑位置ID
        /// </summary>
        public int positionId;
        /// <summary>
        ///资源ID
        /// </summary>
        public int detailId;
        /// <summary>
        ///随机刷新的资源与概率 （detailID,权重；detailID,权重）
        /// </summary>
        public string content;
        /// <summary>
        ///资源类型 (1木材 2药材 3鱼 4矿)
        /// </summary>
        public int type;
        /// <summary>
        ///一直显示在场景中
        /// </summary>
        public int alwaysShow;
        /// <summary>
        ///是否是任务采集
        /// </summary>
        public int taskCollection;
        /// <summary>
        ///关联的任务目标Id
        /// </summary>
        public string targetIds;
        /// <summary>
        ///是否在地图中显示
        /// </summary>
        public int showOnMap;
        /// <summary>
        ///是否通过小游戏采集
        /// </summary>
        public int isMiniGame;
        /// <summary>
        ///小游戏采集次数
        /// </summary>
        public int miniGameCollectCount;
        /// <summary>
        ///小游戏单次采集时间
        /// </summary>
        public float miniGameSingleCollectTime;
        /// <summary>
        ///小游戏难度系数
        /// </summary>
        public float miniGameDifficulty;
        /// <summary>
        ///小游戏奖励
        /// </summary>
        public string[] miniGameRewards;
        /// <summary>
        ///钓鱼相机预设
        /// </summary>
        public string fishCameraPrbPath;
    }
}
